mobs:register_mob("nssm:bloco", {
	type = "monster",
	hp_max = 24,
	hp_min = 14,
	collisionbox = {-0.56, -0.2, -0.56, 0.56, 1.2, 0.56},
	visual = "mesh",
	mesh = "bloco.x",
	textures = {
		{"bloco.png"}
	},
	visual_size = {x = 4, y = 4},
	makes_footstep_sound = true,
	view_range = 8,
	fear_height = 4,
	walk_velocity = 0.6,
	run_velocity = 2.5,
	rotate = 270,
	sounds = {
		random = "bloco"
	},
	damage = 4,
	reach = 2,
	jump = true,
	drops = {
		{name = "nssm:life_energy", chance = 1, min = 1, max = 1},
		{name = "default:stone", chance = 1, min = 2, max = 3},
		{name = "nssm:bloco_skin", chance = 3, min = 1, max = 2}
	},
	armor = 40,
	drawtype = "front",
	water_damage = 3,
	lava_damage = 1,
	light_damage = 0,
	fire_damage = 0,
	group_attack = true,
	attack_animals = true,
	knock_back = 0,
	blood_texture = "stone_blood.png",
	immune_to = {
		{"default:sword_stone", -2},
		{"default:stone", -2},
		{"default:cobble", -2},
		{"default:axe_stone", -2},
		{"default:shovel_stone", -2},
		{"default:pick_stone", -2}
	},
	stepheight = 1.1,
	attack_type = "dogfight",
	animation = {
		speed_normal = 20,
		speed_run = 20,
		stand_start = 90,
		stand_end = 110,
		walk_start = 1,
		walk_end = 80,
		run_start = 120,
		run_end = 160,
		punch_start = 170,
		punch_end = 190
	}
})
